Strategy Board Games You Can Play Solo or With Friends

Most strategy games are designed around a fixed player count, which makes them a slightly risky purchase if your gaming schedule is unpredictable. Some weeks you’ve got a full table lined up, other weeks it’s just you and forty minutes to spare. The five games below genuinely work both ways, without one mode feeling like an afterthought bolted onto the other.

We’ve covered dedicated solo strategy games in more depth in our best solo strategy board games guide, but the picks below are worth owning specifically because they don’t force you to choose between solo and social gaming.

Spirit Island

Spirit Island scales from one spirit up to four, and the solo experience genuinely holds up rather than feeling like a scaled-down version of the group game. Playing alone, you’ll typically control two or three spirits simultaneously, which produces a different but equally engaging coordination puzzle compared to negotiating with other players around the table.

The escalating adversary system provides consistent challenge regardless of player count, and the asymmetric spirit powers mean solo sessions and group sessions can both feel fresh across dozens of plays.

Terraforming Mars

Terraforming Mars includes a well-regarded solo mode where you’re racing against a countdown of global parameters rather than against human opponents, and the tension it creates is genuinely different from the multiplayer game without feeling like a lesser version of it. When friends are available, the same box scales up to five players with no additional rules to learn.

The shared global parameters that make multiplayer sessions interesting translate surprisingly well into a solo race-the-clock structure, which is part of why this remains one of the most consistently recommended strategy games for flexible group sizes.

Scythe

Scythe supports genuine solo play through its built-in automated opponent, Automa, which uses a card-driven system to simulate opposing factions with reasonable strategic competence. The automated opponent isn’t just a simple obstacle either, it makes decisions that force real strategic adaptation, which is rarer in solo modes than most publishers admit.

With friends, Scythe expands into one of the more visually striking strategy games on shelves today, and the faction asymmetry that makes multiplayer sessions interesting carries over cleanly into the solo experience.

Wingspan

Wingspan plays from one to five, and the solo mode uses an automated opponent that draws bird cards and accumulates points through a simplified but genuinely competitive process. It’s light enough to fit into a spare half hour alone, yet the engine-building core that makes the multiplayer game compelling stays fully intact regardless of who else is at the table.

This flexibility makes it a strong pick for anyone building a first strategy games collection, a topic our beginner’s guide covers in more detail.

Gloomhaven: Jaws of the Lion

Jaws of the Lion works as a genuine solo campaign by controlling two characters simultaneously, and the tactical card-based combat holds up just as well whether you’re playing alone or with a full group of four. The branching campaign structure means a solo player can work through the story at their own pace, while a group can tackle the same content together without any rules changes required.

One Box, Any Group Size

If you want the strongest pure solo experience that still scales up well, Spirit Island and Terraforming Mars are the strongest picks here. If you’d rather have a lighter option that fits equally well into a solo half hour or a social evening, Wingspan is hard to beat. And if you want a genuine campaign that adapts to whoever’s around on a given week, Jaws of the Lion delivers that better than almost anything else on the market.

Robinson Crusoe: Adventures on the Cursed Island

Robinson Crusoe delivers one of the strongest survival experiences available whether you’re playing solo or with a full group of four. Solo, you’re managing one or two characters through weather events, resource gathering, and shelter building, with the constant tension of competing priorities driving every decision. With friends, the same survival pressure becomes a shared negotiation about which threats to address first.

The narrative weight of the design translates well regardless of player count, which is rarer than it sounds. Many thematic games lose their storytelling impact in solo mode, but Robinson Crusoe’s scenario structure keeps the sense of desperation intact whether there’s one player at the table or four.

Aeon’s End: The New Age

Aeon’s End works as a cooperative deckbuilder for up to four players, and its unshuffled deck mechanic, where discarded cards return to the draw pile in a chosen order rather than being reshuffled, holds up just as well solo, where you typically control two mages simultaneously. Playing two hands solo produces a genuinely richer strategic puzzle than a single mage would, without adding the coordination overhead of a full table.

The nemesis system provides consistent, well-tuned difficulty regardless of how many players are actually seated, which is part of why the game has built such a dedicated following among players who game across a wide range of group sizes.

How We Chose These Games

Every game here had to include a genuine, well-designed automated opponent system for solo play, not a simplified variant with no real opposition, and it had to scale back up to at least three or four players without feeling compromised in either direction. That combination ruled out plenty of games with token solo modes bolted on as an afterthought, along with plenty of excellent multiplayer-only games that simply don’t work alone.

We also aimed for a spread across different genres and weights, from the lighter engine-building of Wingspan through to the heavier survival tension of Robinson Crusoe, so that whichever style of game your group tends to prefer, there’s a pick here that covers both solo and social play without needing a second box.

Making the Most of a Flexible Collection

Building a collection around games that work at any player count is one of the most efficient ways to get consistent use out of a games shelf, since nothing sits unplayed just because the usual group isn’t available that week. It’s worth treating solo sessions as genuine practice too. Playing Scythe or Terraforming Mars alone a few times before introducing it to a group can make that first multiplayer session run far more smoothly, since you’ll already understand the core systems before adding the complexity of other players’ decisions.

For a broader look at games specifically built around solo play rather than scaling both ways, our best solo strategy board games guide goes deeper into that dedicated end of the hobby.

Root: Digital-Assisted Solo Play

Root doesn’t include a traditional automated opponent in the base box, but the free companion app adds a genuinely competitive AI faction that plays by the same asymmetric rules as everyone else, making the notoriously player-hungry design accessible even when only one human is available. With friends, the same box delivers one of the sharpest asymmetric strategy experiences in modern gaming, with each faction operating under entirely different rules from the others.

The app handles the bookkeeping-heavy factions particularly well, since factions like the Eyrie Dynasties involve tracking a mounting decree that can be fiddly to manage against a human opponent but runs smoothly through automation. For groups who’ve been put off Root by its reputation for being unfriendly to new players, running a solo session first is a genuinely useful way to learn one faction’s rules in isolation before bringing it to the table.

Choosing Based on What Kind of Flexibility You Need

Not every game on this list is flexible in the same way, and it’s worth being specific about what “solo or with friends” actually means for your situation. Some games, like Wingspan and Terraforming Mars, scale their difficulty automatically regardless of player count, which makes them the safest pick if you genuinely don’t know from week to week how many people will show up. Others, like Gloomhaven: Jaws of the Lion and Aeon’s End, work best when you commit to either a solo campaign or a group campaign and stick with it, since switching player counts mid-campaign can create pacing issues.

If your gaming schedule is genuinely unpredictable, prioritise the first category. If you know roughly which mode you’ll be playing in but want the option held open, the campaign-style games offer a richer experience within whichever mode you choose.

Frequently Asked Questions

Is a solo mode ever as good as the multiplayer version of the same game?

It depends on the game, but several titles genuinely don’t lose much. Spirit Island and Scythe both use well-designed automated systems that create real strategic pressure rather than feeling like a token addition, a distinction covered more fully in our best solo strategy board games guide.

What should I look for if I want one box that covers both solo and group nights?

Check specifically for a genuine automated opponent system rather than a simplified rules variant. Games like Wingspan and Terraforming Mars include dedicated Automa-style systems built for solo play, not just a stripped-down ruleset with no opposition at all.

Do these games need extra components for solo play?

Most don’t. The automated opponent decks and rules are usually included in the base box, though a small number of expansions, like those covered in our expansions guide, add further solo-specific content for players who want more variety.

Still not sure which fits your usual gaming rhythm? Our strategy board game finder can help you decide.


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